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Rift War
APRIL 2009
Rift
War is the first Torchwood graphic no-
vel, collecting the strips
originally published in the
official Torchwood Magazine.
The titular Rift War
itself makes up the bulk of the book, being as
it is a ten-part
serial, with the one-off Jetsam finishing the volume off. This
covers the strips
from issues
three to thirteen – apparently the
second issue had
no strip, but what happened
to that of the
first issue, I know not.
Rift War
present us with a fun, if flawed, science-
fiction adventure. The various writers
are clearly
having fun with the idea that anything can happen
in
Torchwood. There are some decidedly peculiar
goings on in here, albeit
mixed in with some very
predictable ones as well. Things start with a
fairly
by-the-book instalment, in which pig ugly warrior
aliens – the
usual macho pseudo-Klingons that
often feature in this sort of thing –
start assaulting
Cardiff in an attempt to locate and take out the
Torchwood team. There’s a stonking cliffhanger, in
which the aliens try to
remove the Hub from time and space, with Tosh still inside it. At the
end
of Chapter One, all that’s left of the HQ is a big ol’ hole in the
pavement.
Fortunately,
Tosh throws a spanner into the works by activating the Rift Manipulator.
Drifting with the Hub and its resident Pteranodon in a featureless
black void, she meets Vox, a mys-terious humanoid who helps get her home
and helpfully explains much of the plot. Turns out the Rift has exit
points in a region of space run by a race known as the Sanctified. This
evil empire blames Torchwood for the Rift’s increasingly dangerous
activity, and are looking to put a stop to them and it. Now, Vox, for all
his wise words and benevolence, is so clearly going to turn out to
be the villain of the piece he might as well have worn a moustache, to
twirl whilst
being sneakily evil behind the team’s backs. So it’s no real shock when he
later does turn out to be the villain, and the Sanctified turn out to be
not all that bad, after all.
Still, in the
meantime, we get several episodes of peculiar goings on, as various
creatures pop through the Rift as side effects of the Sanctified’s
influence. Chapter Three involves Gwen and Rhys taking care of a Zansi
baby – a young alien who takes the form of a giant human infant. Peculiar
imagery aside, this is a very dull instalment, and rather than hurriedly
covering six months of the baby’s life, I think it would have been better to
feature this as an ongoing background thread, whilst more interesting
things were going on in the foreground.
Still, Chapter Four is a corker,
with a stampede of dinosaurs thundering out of the Rift. I bloody love
dinosaurs, so any chance to see them charging around a city is alright
with
me. We even get a Baryonyx,
one of my favourites, causing trouble (we all love a British dinosaur).
The only, very pedantic point I have to make is this: why do the dinosaurs
make
for Bute park,
in search of ‘familiar’ grassland? Grass didn’t evolve until at least
thirty million years after the dinosaurs became extinct!
While Chapter
Six involves a fairly lacklustre hop to the Dark Ages, Chapter Seven
appeals to my curiosity by showing us an earlier version of Torchwood at
work. The rather cool agent Harriet should become a frequent feature, in
my opinion – she’s got more personality than most of the 21st
century team. The plot to this section involves a circle of standing
stones which have been under observation by Torchwood since its founding.
Every eighty years
they are the focus of a renewed burst of Rift activity.
While Vox insists they’d be better off destroyed, Jack prefers to use the
opportunity to study them. However, the appearance
of an elderly
man intrinsically linked to earlier events here cause trouble. Due to the
temp-orally twisty nature of the sit, events from eight decades previously
play out alongside those occurring today, leading to some excellently
portrayed time slip sequences.
The remaining
chapters serve to further the main plot, with a trip to the Sanctified
realms inside a dimensionally transcendent robot named Omicron, an
appearance by the gaunt aliens themselves, and the ‘shocking’ revelation
that Vox is actually after the Rift power for himself bringing the story
to a frenetic close. Vox is neutralised with the help of the standing
stones, the Sanctified and a horde of golems. Making sense of all this
isn’t really necessary – better just to enjoy the spectacle.
Art wise, the
story is a mixed bag. Paul Grist provides the
artwork for
Chapters 1, 2, 5, 6, 9 and 10. His work is highly
stylised and
looks very little like the actors from the show, but
does encapsulate
their characters nicely. The slightly off kilter look to everything really
rather suits the story. Chapters 3 and
4 are illustrated by SL
Gallant, who has a more traditional
style that nonetheless works well.
Everything is clear, which
isn’t always the case I modern comics, and he
draws a fine
dinosaur. Parts seven and eight are illustrated by D’Israeli,
whose distinctive style renders the Torchwood team virtually
unrecognisable. However, he does provide some beautiful
alien vistas, and
does a fine job portraying the Sanctified’s footsoldiers, so it’s
something of
a qualified
success.
At the close of
the book, we get Jetsam, a slight story both written and illustrated by
Brian Williamson. The artwork is beautiful here, but the story is less
successful. Involving giant
alien bikes with
AI and guns, it’s an incredibly overblown bit of machismo, that seems at
odds with its attempt to flesh out Tosh’s background by having her bond
with one of the bikes and relive her Japanese childhood tales through the
interface. It’d probably make a brilliant film, but it makes a strangely
hard to enjoy comic strip.
Altogether then,
this is a fun romp, imperfect but enjoyable. It’s nothing to write home
about, but if you’re hankering for some more Torchwood action to keep you
going until Children of Earth airs, you could do a lot worse.
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